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Patch Notes

Everything we've changed, newest first. We patch often. Follow along with the RSS feed or on Discord.

October 2026

  1. Through the Storm

    Thunderstorms are easier to see in. Storms still turn the sky to slate, but the light on the ground and on people is no longer so dim that…

  2. Seen by Moonlight

    Your character no longer turns black at night on phones. On phones and tablets, the colour grading was darkening the shadows so much that…

  3. Controllers and Phones Major update

    You can now play Whispered Scrolls with a controller, or on your phone or tablet. Both are experimental. They're a solid start, but…

  4. Party at a Glance

    Your party frames are tidier. A party member's row only appears while they're in a fight or hurt, so a calm, healthy group takes up no…

  5. Friends in Sight

    See your party at a glance. Party members now show their name and health bar over their heads, instead of a small green dot. Help…

  6. Wind and Water Major update

    The world now has weather that changes as you play, a sky with real depth, and water you'll want to stand and look at. Living weather.…

  7. A Clearer View Major update

    The whole interface has been redone to get out of your way: less clutter, fewer words and more of the world on screen. Nothing you could…

  8. Coin and Combat

    This is a bigger balance update than usual, and it changes some of your levels, so we want to explain what we found, how we found it, and…

  9. Sign In Your Way

    You can now sign in with your email address. New accounts are made with an email: we send you a 6-digit code, you type it in, pick a…

  10. Steadier Steps

    Moving from one action to the next looks smoother. Swings, casts, emotes and gathering blend in and out instead of snapping into place,…

  11. An Exit Door

    The Windows app (and the game installed as an app) now has an Exit Game button, so no more Alt+F4. It's on the title screen, at character…

  12. A Painted World Major update

    The whole of the Aethermere has been repainted. It's a big change, so it's marked experimental: if you'd rather keep the classic look,…

  13. Crafted Tools and a Fuller Pot

    Crafting and shops Shops no longer sell iron or better axes and pickaxes, the Dhurrite Harpoon or the Moonsilver Sickle. Smiths make the…

  14. Packed and Ready

    Item icons now come ready-made with each update instead of being drawn on your computer one at a time. Your bank, satchel, shops and…

  15. Smoother Rides

    Mounts now lean forward climbing a hill and back going down, while staying upright across a slope, and their feet plant on uneven ground.…

  16. Toolbelts and Rare Mounts

    Toolbelts. Leatherworkers can now sew a toolbelt, starting at tier 2. The first one holds 2 tools and each tier after holds one more.…

  17. Lighter Fights

    Sound effects in big fights take far less of your computer's attention. Once a sound has played, the game keeps a few ready-made copies…

  18. Lighter Crowds

    Monsters, bosses, bandits, cultists, townsfolk and other players take much less work for your computer to draw, so big fights and busy…

  19. Truer Ping, Lighter Frames

    Your ping now shows your real connection to the server. Before, it also counted the time your computer spent drawing a frame, so on a busy…

  20. Smoother Trails and Tidier Windows

    If you untrack every quest, the tracker stays empty while you finish other quests. Starting a new quest or tracking one yourself brings it…

  21. Easier to Spot in PvP

    Haulers and escorts now carry a big gold wagon badge above their names, and raiders a big red crossed-blades badge, so you can tell who's…

  22. Clearer Duels and Caravans

    Every melee weapon now reaches twice as far, and melee abilities hit an area twice the size, including Cleave, Whirlwind, Charge,…

  23. Health Bars in PvP

    Players you can fight, or are fighting beside, now show a health bar over their heads in duels, caravans and the Lampless Reaches. Before,…

  24. PvP: Duels, Caravans and the Lampless Reaches Major update

    Fighting other players is here, and it is always your choice. You can challenge someone to a duel, haul a wagon of goods down a road where…

  25. Crafters Come First

    Shopkeepers who craft to order from your own materials now charge a lot more for the work, the same steep rate whatever the tier. It had…

  26. Sure Footing on the Sea-wall Steps

    The blocks and posts of the Sea-wall Steps that stand in deep water no longer stop you with invisible walls. You can walk across their…

  27. Agility Courses Pay More

    Agility courses pay much more for a repeat run. The Sea-wall Steps pays almost five times what it did, and every course now pays well over…

  28. Rewards Wait for Room

    Quest rewards no longer fall at your feet when your satchel is full. If there isn't room, the quest-giver asks you to make room first, and…

  29. Steel and Spellfire Major update

    Every ability in the game has new effects, sounds and animation. Meteor finally lands like a meteor. The spear joins Guard, leaps fly for…

  30. Smoother Updates

    Clearer screens when the server updates, a weapon card you can't miss, and an on-screen guide to the camera. When the server restarts for…

  31. A New Look

    A friendlier face for everyone, a stylist in Hearthmoor, and a tidier game menu. Every character has a new nose. It rises smoothly from…

  32. Quieter Lamps, Louder Steel

    A big round of fixes: sturdier combat, fairer loot, a friendlier interface, new emotes, and a lot of polish across the world. Provoke and…

  33. The Herald's Ledger

    You can now vote for Whispered Scrolls on Scapelikes, and every vote earns you something. Open the Herald's Ledger from the game menu…

  34. The Horseman Unhorsed

    Fixes and changes from the first nights of Halloween. At half health the Horseman is thrown from the saddle. His horse bolts into the…

  35. Halloween: The Headless Horseman Major update

    Something rides the Lamp Road after dark. From noon Mountain Time on Friday, October 16, until the end of November 3, Halloween comes to…

  36. Chat and Agility fixes

    Fixed: a chat message showed up as two bubbles over the speaker's head. Fixed: @name and /dm name now work for players whose names have…

  37. The World Polish Major update

    A world where every nook and cranny has a story to tell. The whole overworld has been rebuilt with real hills, cliffs and ravines, a…

  38. HUD edit mode, map pins and signposts

    Another round of fixes and ideas from your bug reports. Thank you for sending them in. New HUD edit mode: open it from Settings >…

  39. Loot tracker, session haul and bug fixes

    A new loot window, a session haul tracker, and another round of fixes from your bug reports. Thank you for sending them in. Stackable…

  40. Two rings, boss door countdown and mouse options

    A batch of fixes and requests from your bug reports. Thank you for sending them in. Boss arena doors no longer slam shut the moment a boss…

  41. Sharper docks on low graphics

    A small fix for low and medium graphics, plus new tools behind the scenes so the team can see what needs work. Low and medium graphics no…

  42. Report a Player, Unstuck and Powder and Shot

    Tools to keep the realm friendly, a way out when you are stuck, and pistols from your first days in Wickhaven. Report a player who is…

  43. The Arsenal: new weapons, kits and armour Major update

    The biggest combat update yet. Every combat skill now has real choices: more weapons, a trait and four abilities of its own for every…

  44. Hiscores on the website and an open alpha badge

    Website The hiscores are on the website at whisperedscrolls.com/hiscores: total level and every skill, the same boards as the in-game…

  45. Delver's Marks stay with you

    Delvers Delver's Marks are no longer cleared when you finish Down the Cellar Steps or use "Clear finished quest items". They are money for…

  46. Animation fix

    Animation Starting another pick or fishing cast straight after one finishes no longer carries the finished pose into the new swing.

  47. Quest log, bronze and fixes

    Quest log Each quest now shows its requirements (recommended level, quests to finish first, skill levels), with a tick or cross for what…

  48. Stay open for action cam and a batch of fixes

    Action camera Each window has a Stay open for action cam box in its header, shown when the action camera is on. Tick it and the window…

  49. Shallow water for beasts

    Monsters wade too. Crocs and the other land monsters now walk through shallow water, as deep as you can wade. Deep water is still out of…

  50. The Reliquary and the casting swap

    The Reliquary. A new two-handed healing weapon for Restoration: a curved scythe with a lantern that heals the ally on your aim line and…

  51. Shopkeepers craft to order

    Shop services. Smiths, miners, cooks, fishmongers, apothecaries, fletchers, tailors, the woodsman and the market halls' pack-stitchers…

  52. Shots fly where your crosshair is

    Arrows, bolts and spells go where your crosshair is. With no monster under the crosshair, a shot now flies into the spot the crosshair…

  53. The Brine Cellars is a real delve

    The Brine Cellars is a real delve. Its monsters have more health and hit harder than out in the world, the smuggler is dangerous, and Old…

  54. The Brine Cellars is harder

    The Brine Cellars now challenges a fresh player. Its enemies hit about twice as hard and have about twice the health they had before. The…

  55. Dungeon polish: the first three delves

    The Brine Cellars, Hollow Hill Warrens and Knoll Delvings have new layouts. The Brine Cellars descends from a salt cellar into the sea.…

  56. P2 combat batch

    A starter dungeon: The Brine Cellars. A short delve for levels 4 to 8, just west of the Wickhaven quay, with one boss, Old Barrelback.…

  57. Potions, chat, loot and recap fixes

    Withdrawing potions works again. Taking more than 3 health or stamina potions out of the bank said your satchel was full and gave you only…

  58. Item links and Silverrun fixes

    Link items in chat. Shift-click an item in your satchel, bank, gear, loot, shop, market or crafting window to drop its name into chat.…

  59. Smoother crowds, menus and maps

    Anti-aliasing setting. Settings > Graphics now lets you choose how jagged edges are smoothed: Off, FXAA, SMAA, MSAA 2x or MSAA 4x. Low…

  60. Who's online

    See how many adventurers are online. Type /players (or /online) in chat for the count, and you'll see it when you log in too.

  61. Gem rocks

    A rock for every gem. Moonstone, Jade, Tidestone, Sunstone, Emberstone, Skystone and Starstone each have their own rock now. You can mine…

  62. Smoother graphics on older PCs

    Graphics are picked for your PC. On first launch the game checks your graphics chip and chooses Low, Medium or High for you. Settings…

  63. Easier-to-read crafting xp

    Crafting xp is easier to read. The xp a recipe gives now shows in one dark colour for every skill, instead of pale skill colours that were…

  64. Home page points to the Windows app

    The home page now offers the Windows app in place of the old browser "install as an app" box, which did not work reliably in every…

  65. Whispered Scrolls for Windows

    Whispered Scrolls for Windows. A small, signed desktop app that plays the same live game. It always uses your graphics card, needs no…

  66. Starter arrows rebalanced

    Archers start with 150 arrows, not 1000. Wooden arrows are cheap to whittle from a log with a knife, so you can always make more.

  67. Wooden arrows and a Feedback button

    Wooden arrows. Whittle a log into 10 wooden arrows with a knife, anywhere. No bench, feathers or heads needed. They are weaker than metal…

  68. A guided first quest

    A guided first quest. New characters get a short step-by-step guide right after arriving in Wickhaven: walking, looking around, freeing…

  69. Combat, art and a better first hour

    A proper arrival. The camera sweeps in over Wickhaven harbour before the Whisper speaks (press any key to skip). Story scenes play in a…

  70. Playtest fixes

    Controls card. New characters get a short card on first login: how to free the cursor, open the game menu, satchel, map and journal, and…

  71. Delve with friends

    Abandon delve. If you are stuck in a dungeon run you no longer want, the entrance card has an Abandon delve button. You give up your…

  72. Community Discord

    Join us on Discord. Whispered Scrolls now has a community Discord: find a group, share screenshots, trade tips, suggest ideas and talk to…

  73. Sharper teeth

    The wilds bite back. Open-world monsters from level 14 up have more health, hit harder, spot you from farther away and call more pack…

  74. Chat fix

    Enter sends chat again. Pressing Enter in the chat box sends your message instead of doing nothing.

  75. A new look

    New logo. Whispered Scrolls has a new painted logo on the title screen, a new title on the loading and login screens, and a new wax-sealed…

  76. Lanterns, lamplight and a new cursor

    Belt Lanterns and Pitch Torches. Nights are less dark: general stores sell lanterns (they burn Flasks of Lamp Oil, about 30 minutes per…

  77. Bug reports and tidier settings

    The bug report window works again. It opens in the middle of the screen, and the hotbar and the rest of the interface stay where they…

  78. Fullscreen

    Fullscreen option in Settings > Graphics, also on F11 (rebindable on the Keybinds tab). In Chrome and Edge, fullscreen lets Escape close…

  79. Playtest fixes

    Reporting a bug no longer scrambles the screen. The game view and HUD stay full size while the report window is open. Settings checkboxes…

  80. Dungeons: built for five

    Every delve is now tuned for a full party of five and no longer gets easier for smaller groups. Clearing one short-handed is a test of…

  81. Ride what you own

    Mounts no longer have a level requirement. If you own a mount, you can ride it. The mount key always calls the fastest mount you own, and…

  82. Delves for everyone

    No level requirement for delves. Anyone can now enter any delve with their party. The entrance card shows each delve's intended levels as…

  83. Dungeons: twenty delves to explore

    Dungeons have arrived. Twenty private delves for parties of 1 to 5 now stand open across Aethermere, from level 10 all the way to 99. Each…

  84. Mounts, a real combat meter and more

    Mounts. Press G and stand still for a moment to call your mount, and press G again to get off. Riding makes you faster, starting at +20%…

  85. Settings window fixes

    The Settings window (F10) no longer cuts off options or the Keybinds tab. Every tab is visible from the start, the window keeps one size…

  86. Standing roll fix

    Dodge-rolling while standing still now rolls forward in the direction you are facing, instead of an awkward backwards hop.

  87. Full bag stays closed

    Trying to pick something up with a full bag no longer pops your satchel open. You just get the "satchel is full" message, and the satchel…

  88. Model touch-ups

    Fixed minor graphical issues with the anvils, bank, bridge, chapel, fletching station, furnace, small houses, market stall, signpost and…

  89. Monsters everywhere

    The whole map is full of creatures now. Every region, from the beaches of Wickstrand to the ash of the Cinderhold, holds roughly eight…

  90. A livelier Aethermere

    Roadside camps. Out between the towns you will now find camps with a fire, a bench, a tent or a cart, and people to talk to: peddlers…

  91. Greener Wickhaven

    Wickhaven has turned green. The village slopes, the Lamp Road north and the coast road east to the Silverrun bridge are now grassy fields…

  92. Know your numbers

    Optional damage, healing and threat meters. Switch any of them on under Settings > Interface. They share one small window you can drag…

  93. A larger Aethermere

    The world is twice as wide. Aethermere now spans about 6.4 km from coast to coast, with every region, river and peak where you remember…

  94. Round, kite or tower

    Shields now come in three sizes, in every metal. Ferris and the other smiths sell them, and you can forge and upgrade each one. Round:…

  95. Hold the line

    Better shields now block better. Every shield takes a flat chunk off each hit before anything else, then a share of what is left, and both…

  96. Shields up

    Your guard is now a shield of light in front of you instead of a shape on the ground (which looked too much like an enemy attack). Its…

  97. Step inside

    Walk into buildings. In Hearthmoor, the Listeners' Lodge (the bank), the inn, the smithy and the general store are now open: walk through…

  98. A grander welcome, and crafting you can wear

    A new welcome. The title, sign-in, character and world screens now sit in a live 3D valley at dusk or golden afternoon, with lamp-glow,…

  99. Campfires

    Light a campfire anywhere. Use your tinderbox on logs (or right-click logs and choose Light fire) to build a fire everyone can see. Better…

  100. Playtest feedback round

    No more free kills by backpedalling. A melee creature you hit from range now rushes you, faster than you can run, and its pack comes with…

  101. The Marrowquern

    New quest: The Marrowquern (level 45, Alchemy 30, after The Frontier Garden). Marta Cobb at Lampwatch remembers the Quiet Lamp's old field…

  102. A tidier spellbook

    The Spellbook is sorted by skill. Each combat skill (Might, Precision, Arcana, Guard, Restoration) has its own section with its icon and…

  103. Quest options stand out

    Quest options in conversations are highlighted. Anything to do with your quests now stands out from the chatter and lore, and is listed…

  104. Your free-cursor key is really yours

    Rebinding "Free the cursor" now fully replaces Alt. If you moved it to Caps Lock, Mouse 4 or any other key, tapping Alt no longer kicks…

  105. Sell Ledger Writs on the market

    You can list Ledger Writs on the market. Selling an item you carry as Ledger Writs no longer says "You only have 0." Each writ counts as…

  106. Lamplit shadows

    Street lamps cast shadows at night. Walk past a lamp after dark and you, other players, creatures, market stalls, benches, crates, trees…

  107. Bigger vaults

    Buy more bank space. Ask any banker to Expand my vault, or press +40 slots in the bank window's footer (or the + after the last tab). Each…

  108. Scarves and amulets you can see

    Scarves now show on your character. The Stone Scarf and the other Whisper scarves were drawn inside your chest armour, so wearing one…

  109. Quivers stay on with your bow

    Your quiver now stays on with a bow or crossbow. A quiver is worn on your back, not held, so equipping a bow no longer takes your quiver…

  110. Your keys, your way

    Rebind every key. Settings > Keybinds lists every action: movement, jump, sprint, dodge, attack, block, both hotbar rows, targeting,…

  111. Creatures jump too

    Agile creatures follow you over fences and streams. Wolves, big cats, deer, spiders, goblins, bandits, skeletons (and, for small hops,…

  112. Quest items you can tell apart

    Every quest item tells you whether you still need it. Hover a quest item in your satchel, bank or the market and its tooltip says Needed…

  113. Jumping that matters

    Hop fences and climb onto things. A jump now clears fences and low walls up to about 1 m, and you can land on and stand on crates,…

  114. Trading coins

    You can now trade coins with other players. The trade window has a coin box under your offer: type an amount (2500, 10k and 2.5m all work)…

  115. Shadows follow the sun

    Shadows now fall away from the sun you see. The sun rises in the east, arcs across the southern sky and sets in the west, and shadows…

  116. Flax fields

    Flax now grows in the wild. Look for knee-high patches of little blue flowers and pick them by hand (Foraging 1, no tool needed) for flax:…

  117. Gentler starter mobs

    Starter creatures no longer chain combo strings. Goblins, boars and other ordinary creatures below level 10 attack one telegraphed blow at…

  118. Second hotbar and food on the hotbar

    A second hotbar row. Eight more slots sit above your hotbar, used with Shift+1-8 (the key caps read ⇧1 to ⇧8). Drag abilities from the…

  119. Action camera

    Action camera, on by default. The camera now follows your mouse without holding a button, and you aim with the reticle in the middle of…

  120. Sheathe and draw

    Sheathe your weapons. Out of a fight your character now carries their gear: swords, axes and maces hang at the hip, daggers and wands at…

  121. Player menu: trade, group and befriend in two clicks

    Right-click another player for one simple menu: Whisper, Trade, Invite to party (or Promote to leader / Remove from party when you lead,…

  122. Pack upgrades

    Packs are now an upgrade ladder. Every Tailoring pack after the Rucksack is sewn from the pack before it: Rucksack (+8 slots, Tailoring 5)…

  123. Longer days

    Days last much longer. A full day and night now takes about two hours instead of 24 minutes: roughly 80 minutes of daylight (golden hour…

  124. Combat: commitment, combos and faster foes

    Attacking commits you. You move at half speed from the moment you swing a melee weapon until the blow lands, then speed comes back over…

  125. Jewelcrafting

    Jewelcrafting, a new artisan skill of the Scroll of Stone. Cut gems from Moonstone (level 1) up to Starstone (level 90), shape plain metal…

  126. Travel, maps and discovery

    A new world map. Press M for a full-screen parchment map of the whole continent. It starts covered in fog and fills in as you explore.…

  127. Inventory, packs and weight

    A bigger satchel: 40 slots (was 28), and coins now live in their own pouch so they never take a slot. Packs. A new pack slot for 8 packs,…

  128. Jump and active block

    Jump. Press Space to jump, or Shift+Space for a sprint jump that carries more speed. It costs a little stamina, keeps your momentum and…

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