Crafted Tools and a Fuller Pot
Crafting and shops
- Shops no longer sell iron or better axes and pickaxes, the Dhurrite Harpoon or the Moonsilver Sickle. Smiths make the axes and pickaxes. The basic lobster pot, harpoon and sickle are still on the shelves.
- The Dhurrite Harpoon can now be forged at an anvil from an Iron Harpoon and three dhurrite bars.
- Barrow Shades now drop Moonsilver Shards. At Fletching 55, fit four of them and a yew handle to an Herbalist's Sickle at a fletching bench to make a Moonsilver Sickle.
- Shopkeepers who fletch will now build pistols, blunderbusses, cartridges and reliquaries from your own materials, and the leatherworkers will stitch toolbelts too.
- Weaving now works like tanning: one bundle of fibre makes one bolt of cloth. Spider silk and wisp thread drops have been adjusted to match, fibre sells for more, and Tailoring gives less XP per piece so it levels at about the same pace as Leatherworking.
- Yetis now carry aether-touched hides and talons, so you can gather top-tier leather in the open world.
- Relics for healer's vestments and the special materials for regional sets drop much more often, so you can farm them at your own level. Goblin shamans and silt slimes now drop prayer beads, and the Ashen Regent carries the Shard of the Scroll of Dawn.
Quests and travel
- A Pot for the Poor now asks you to gather, cook and hand over the same food: 2 roast chicken and 2 seared beef go to Granny Hobb, and 2 of your 4 loaves go to Dilly Fenwick. If you're already on the delivery step, Granny Hobb now wants the 2 seared beef as well.
- Show on map in your quest journal now takes you straight to where the quest wants you, whether that's a person, a place or a patch of things to hunt or gather, and rings the spot so you can't miss it.
- Left your coins in the bank? If you're in a town, the lamp-stones will now take whatever your satchel can't cover straight from your bank. Out in the wilds you still pay from what you carry, and the travel window tells you where the fare is coming from.
Combat
- Enemies now show every debuff on them in tidy rows above their health bar, with the right time left even if the debuff landed before you arrived. This works on monsters and on players you're fighting in PvP.
- Watch for the gold icons. They mean the enemy is invulnerable, enraged, shielded or ready to parry, so you'll know when to back off or wait it out. You can make the icons smaller or larger, or turn them off, under Settings > Interface.
- Wickhaven has a Practice Green now, just off the Lamp Road across from the training yard. Hit the straw dummies as long as you like; they never hit back, and your damage meter pops up while you're there so you can see exactly how hard you hit. Corporal Nell Thatcher keeps the green, and her recruits are usually sparring in the ring.
Sound
- You can now set how loud menu clicks, window sounds and notifications are, or switch them off entirely, under Settings > Audio. Level-up and quest fanfares, other players' level-ups and the ship's bell in the arrival cinematic each have their own switch, so you can mute the menus and still hear the moments you care about.
- Footsteps are softer and fall into a natural stride, and there's a new Footsteps slider if you want them quieter still.
- Heal over time no longer chimes every second. Healers will hear a soft note now and then instead, and the rest of the fight comes through clearly.
- Fishing nets, lobster pots and harpoons now each have their own sounds instead of all sounding like a rod and reel.
Chat
- You can now have your level-ups, XP, crafting results, gathering hauls and pickups written into the System chat. Turn each one on or off under Settings > Interface > System messages. XP and loot are added up into one tidy line, so a long fight or a full batch of cooking won't flood your chat.
The world
- The little sparkles that drifted around street lamps, door lanterns and chandeliers are gone. They looked like something you could click. The lamps still glow just as warmly, and the lamp-stones now shimmer with a few drifting sparks so the fast-travel stones are easy to spot at night.
- Buildings are cosier at night. The bank, inn, smithy and shops fill with warm candlelight after dark, even on lower graphics settings.
- Raising your graphics setting now brings the full lamp lighting with it. If it needs a moment to set up, the game asks first and shows a short "Updating lighting" step instead of freezing, and you can always choose Later.
- Characters standing around now keep their feet on the ground. Idle fidgets, emotes and townsfolk move their hips and arms, but the feet no longer drift or swivel underneath them.
- When nameplates crowd together, the nearest one stays clear and the others step back, so busy squares are easier to read.
- Bats keep their wings beating when they stop to hover, even far away across a field.
- Your hand net, lobster pot and harpoons now look like themselves in your hand and in your bag. The lobster pot finally has its rope, and when you're not fishing it hangs on your back from a rope over your shoulder.
- Every tree you can see can now be chopped, including the trees round the houses in Silverford and the other towns and the forests out in the wilds.
- The quay at Blackwater Landing has rails now, so you can't walk off the edge into the cove. If you ever end up stuck in shallow water with no way out, you'll be pulled straight back onto dry land.
