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Added

  • Walk into buildings. In Hearthmoor, the Listeners' Lodge (the bank), the inn, the smithy and the general store are now open: walk through the door, and the roof and nearer walls fade away so you can see the room. The banker, cook, smith and shopkeeper, and their counters, range, furnace and anvil, are inside. Walls stop arrows, spells and swings, so no more shooting through them.
  • Gathering perks. Mining, Woodcutting, Fishing and Foraging now unlock perks as you level: a little faster at 10, 30, 50, 70 and 90; a chance of an extra item at 20, 40, 60 and 80; bonus finds (gems, feathers, pearls, starbloom and more) at 25 and 65; resources that last longer at 35 and 75; bait savings for fishers at 45; and a capstone at 99. Level-ups announce each new perk, and the Skills panel lists them.
  • Resize the bank window by dragging its corner. It remembers the size.
  • Bank space you buy shows in your Main tab too, after a "Vault expansion" divider, as well as in the Vault tab. Deposits into Main fill it after Main's own slots.

Changed

  • Gather at the level you can craft with it. Each tier's ore, logs and cloth fibre can now be gathered at the same level you need to work them, and its hatchet and pickaxe at that level too (iron 10, coal and willow 20, mithril and maple 30, adamant and yew 40, dhurrite and wispwood 55, aether 75). Fish are caught at the level you can cook them.

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