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Changed

  • No more free kills by backpedalling. A melee creature you hit from range now rushes you, faster than you can run, and its pack comes with it. It closes the gap with a pounce (a circle where you are heading) or a long lunge (a line). Read the telegraph and step or roll aside and it misses; stop shooting and it calms down. Ranged still wins, it just costs you something now.
  • Guard trains only from blocking and Guard abilities. Damage your raised guard stops (parries most of all), damage stopped by Guard stances like Bulwark, taunts and Guard abilities used in a real fight all train it. Taking hits, armour, dealing damage and kills no longer do.
  • Exploring no longer gives Agility XP. Discoveries still chart your map and count toward explorer titles.
  • Sprinting and dodge rolls give much less Agility XP (a fifth of before). Agility courses and jump puzzles are coming to be the real way to train it.
  • Fast travel is a luxury now. Lamp-stones need 3 minutes to settle after a jump (it survives logging out), Lodge Recall rests for 15 minutes, and fares are about 2.4x higher. The Lamp-stone window and map show the countdown, and fares you can't afford show in red.
  • Locked satchel slots can't be listed on the market. They're greyed out with a padlock in the Sell picker.
  • The market tells you it's cross-world (it always was), and now you get a toast wherever you are when an offer fills or expires, plus a reminder on login if something is waiting in your collection box.
  • Character select no longer shows your last world, and the world list pre-selects a recommended world (online, not full, best connection) instead.

Added

  • Hover any map marker to see what it is: quests (available, in progress, ready to hand in), shops, banks, resources with their level, creatures, Lamp-stones with their fare, objectives, players and more, on both the minimap and the world map. The minimap has a new ? legend.
  • Fill empty vials with water for free at any well, town fountain, river or lake: right-click the vial and choose Fill. 13 towns gained a new stone fountain. (Sea water is too salty.)

Fixed

  • Seated NPCs sit on their benches instead of inside them, and Sir Cecil no longer spins round through the backrest to greet you.
  • Eyes no longer go "all white". The coloured part of the eye now rolls around the eyeball instead of sliding through it.
  • Capes look right with a shield or two-hander on your back. The gear is strapped over the cape, which lies flat beneath it and flows out below.

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