Toolbelts. Leatherworkers can now sew a toolbelt, starting at tier 2. The first one holds 2 tools and each tier after holds one more. Tools on your belt work for gathering and crafting just as if you carried them, take no satchel space, and hang at your waist where everyone can see them. Hang a tool from the satchel menu or drag it onto the Toolbelt slot in Gear & Stats, and click a tool on the belt to put it back.
Four new mounts are out there as rare drops somewhere in the world: the Tidewalker Crab (+26%), the Bristleback Boar (+26%), the Mirescale Gator (+29%) and the Astral Cloud (+29%). Each has its own animated model, and their halters can be traded.
The horses sold at Odile's Stables are now half again as big.
Spells and abilities with a cast time now follow your aim while you cast. The telegraph moves with your cursor and only locks in when the cast finishes, and other players see your ground markers move with it.
What you drop on death. A new panel in Gear & Stats shows exactly what you would lose or keep if you died where you stand. You can also open it from the Lampless Reaches strip and from the boat warning.
The boat warning for the Lampless Reaches now says plainly that your worn gear and everything you carry can be lost there, except your three most valuable items.
The Lampless Reaches strip now sits in the top left with your other status indicators.
Even-footing duels now give both fighters exactly the same health.
Swapping what's in your main hand or off hand during a fight now has a 30 second cooldown for each hand. Out of combat you can swap as often as you like.
Eating food now has a 3 second cooldown between bites.
Headless Horseman: dying and being revived no longer costs you your share of the fight, and a fallen player near it when it dies still gets the reward.
Wild boars are territorial now and will charge you if you get too close.
Brinehide can now be cured on a tanning rack into Brine-Cured Leather, which the Reaches leather and Warhide gear use.
Redberry bushes look like berry bushes now, and wild beehives look like beehives (a hanging nest with honeycomb and bees). Both look bare once picked.
Log drops no longer have a stray pole sticking out of them.
Gloves now sit the right way round on your hands.
The loot pickup prompt shows the key you actually bound instead of always F.
When a key you're rebinding is already in use, the notice now appears right under that binding, with Swap, Unbind and Cancel choices.
You can now walk under the road bridges over gullies and brooks.
The Dunmar Hold gatewarden no longer stands inside a house with no door.