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Patch

P2 combat batch

Added

  • A starter dungeon: The Brine Cellars. A short delve for levels 4 to 8, just west of the Wickhaven quay, with one boss, Old Barrelback. Corin's new quest, Down the Cellar Steps, walks you through it: opening the party card, readying up, looting and earning Delver's Marks. The first clear on each difficulty pays Marks from the end chest.
  • Two new abilities. Pinning Shot (Precision 36) is an aimed bow or crossbow shot that pins the target in place for 2 seconds. Riposte (Guard 45) readies a parry: the next hit you could block from the front becomes a perfect block. No combat style now waits more than 8 levels for a new ability up to level 50.
  • Metal arrows and bolts hit harder. Copper ammo adds 12% to your basic shot, rising to 20% for aether. Wooden arrows add nothing.
  • Quivers save arrows. A quiver gives your basic shots a 15% to 30% chance not to use up the arrow or bolt. Tooltips show both bonuses.
  • Map pins get icons, colours and labels. Edit a pin from the world map card and it shows its icon on the map and minimap. Pins are saved with your character, so they follow you to any device or browser; pins already in your browser are moved over once. You can share a pin in chat; other players click it to copy it to their own map.
  • Flood water you can see. In Silverrun Sluices, Lockjaw's lock now visibly floods and the sluice-gate arena fills under High Water, then drains when the gate breaks.

Changed

  • Staves are for Arcana, wands and tomes for Restoration. Healing spells no longer work with a staff, so a mage no longer heals as well as a healer. Arcane Spark still works on every casting weapon. Staves no longer add healing power (dungeon staves give more focus instead), and the Bog Mother's healer weapon is now a wand. If you heal with a staff, you get a free wand suited to your Restoration level the first time you log in.
  • Frost Nova freezes. It now freezes enemies for 2.5 seconds, rooting them and making them take 10% more damage, instead of chilling them for 4 seconds.
  • Smaller groups can work the pressure plates. Plates now ask only for the party members inside the dungeon, so groups of fewer than four can balance the Great Scales and other plate puzzles.
  • Area spells and piercing shots share experience. Damage-over-time spells cast on a crowd and arrows that pierce through several enemies pay experience the same way other area attacks do, and Guard experience from blocking much lower-level enemies is reduced.
  • A clearer see-through view. When walls, trees or props hide your character, the see-through cutout is now shaped like your character, larger and softer, and tables or benches right beside you no longer flicker.
  • Riposte beats a broken shield. Riposte is the one parry that still works while a broken shield or empty guard bar keeps your guard down. Its 18 second cooldown is the limit.
  • Corin's arms chest no longer promises a staff that heals. Healing is the wand and tome's job.
  • The Brine Cellars card shows the end-chest Marks status for the difficulty you pick, and Down the Cellar Steps says when Marks are paid.
  • Item tooltips explain kept gear. A requirement you meet only because your gear level was kept from before the experience change now says so.

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